Auto-Casting Out the Door
Many expressed concerns that the WarCraft3-like interface such as auto-casting would ruin the skill factor in the upcoming StarCraft II. Blizzard had something to say.

'Cavez', or rather known as Dustin Browder; the lead developer for the new, up and coming game StarCraft II, had made an announcement on the Blizzard forums concerning the "autocast" interface for the latest game. As mentioned above, many StarCraft fans had expressed concerns about autocasting and how it would take away the skill-differential factor in the game.
Blizzard, knowing that their fans know best, had listened to the people.

Following that, Dustin laid out some examples of the spells and reasons from their latest alpha build of StarCraft II.
Psi Storm:
The player MUST choose when to do this. We cannot possibly do it for him. Any decision we would make would certainly be wrong most of the time. Plus if we could figure out a rule set for autocasting Psi-Storm (and I don't see how we could) we would remove way too much skill by putting it in the game.Force Field:
Same deal. Position is so important we couldn't possibly choose for you and be smart about it. Plus it would ruin all the fun of using the spell.Time Bomb:
Again, the same. We can't make it auto-cast. There is no simple rule that would work. Plus, it would remove a lot of skill of using it at exactly the right moment.Since StarCraft unit abilities are unique compared to abilities in other games, each spell/ability

This also means that Medics from Brood War, will once again support the Terran infantry in StarCraft II.
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